package com.kch.soundgame.objects;

import org.andengine.extension.physics.box2d.PhysicsFactory;

import com.badlogic.gdx.physics.box2d.FixtureDef;



public class PhysicsConstants {
	
	public static final short CATEGORYBIT_GROUND = 1;
	public static final short CATEGORYBIT_PLAYER = 2;
	public static final short MASKBITS_GROUND = CATEGORYBIT_GROUND
		    + CATEGORYBIT_PLAYER; 
	
	public static final FixtureDef PLAYER_FIXTURE_DEF = PhysicsFactory.createFixtureDef(1, 0.5f,
			0.5f);
	public static final FixtureDef GROUND_FIXTURE_DEF = PhysicsFactory
		    .createFixtureDef(0f, 0f, 0f, false, CATEGORYBIT_GROUND,
			    MASKBITS_GROUND, (short) 0);
	
}
